

I've also found a rather useful melee build: I'll +1 on the fire is amazingly useful and not to mention fun.

I've gotten better use out of squid bolts than BMDs, mainly due to BMDs going off ridiculously close to me every time I've tried to use one (despite aiming far away), and having the BMD either kill me or leave me open for the next monster to look at me cause my death. Why are you selling them when they're the single most effective weapon you have against a monster zoo? Drop one into the middle of the mob and have your heart warmed by the death and destruction visited upon your enemies! :smallwink: If anyone wants to give me a few pointers in this regard (please don't just link to the Wiki) I'd appreciate it. So, over the past few days I have learned the following:ġ) Necroeconomics is an awful tree and will often get me killed on the first level.Ģ) Magics such as Arthimancy and Pyromancy need a lot of support trees like Blood Mage, Ley Lines and Master of Magic in order to be effective.ģ) If you pick Smithing, you will get nothing but Tinker recipes.Ĥ) If you pick Tinkering, you will get nothing but Smith recipes.ĥ) If you pick both, you will never, EVER see a Steel Ingot anywhere.Ĩ) Bolts of Mass Destruction sell ridiculously well.Īt the moment, I'm mainly just mucking around with the various trees to see what works and what doesn't. It is everything I really want in a roguelike - a good UI but with the merciless beatdown associated with ADOM and that other classic roguelike whose name escapes me (Cogwheel plays it). Having chewed my way through most of FTL (still haven't unlocked the damn Crystal ship) I turned my attention to a game that had been gathering dust in my library.
Dungeons of dredmor mods list Offline#
I know that I am very late to the party with this one but given my internet is preventing me from online games at the moment, I'm currently mucking around with offline ones.
