
Although, this mode functions differently in Carmageddon II and Carmageddon TDR 2000. Instead of having the game move the camera, the player is the one who chooses everything.
#Carmageddon 2 arrow keys manual#
The manual camera is a feature introduced in Carmageddon II. At first, it may seem like this camera mode isn't active, specially because it shows "Carnage Cam" followed by "Manual", but the player must press the Space key to toggle manual cam. The player can manually choose the camera's position and angle. For instance, if a pedestrian is killed, the camera will be shown next to the ped, and also pointing to the car, so the player can see the car colliding and killing said ped. The camera will look for the best angles to catch the action.
#Carmageddon 2 arrow keys tv#
The camera will act as if it were a TV recording of say, a NASCAR race.

Follows the next mission objective or targeted opponent. The camera is constantly above the car, making a hard job of seeing what's ahead. Pressing again goes back to the previous camera.

Angles the camera to the car's right or left. Like the arse cam, except it zooms in closer. Always follows the car's rear, no matter how much it spins.


It can't be angled left nor right in Carmageddon TDR 2000, but it can be moved up or down like the previous two games. If you are using a 360 controller, why not try using the shoulder buttons instead of the triggers? I know they aren't the ideal buttons to use but they are digital controls instead of the analogue Z-axis that the triggers operate on, and as such they might work better for the remapping in this game.The camera can be controlled using the arrow keys. I think that even when I press the right trigger fully, it only registers as partial press. I can accelerate with the right trigger and break with the left trigger, but the car accelerates much slower than when I use the keyboard. The gamepad is actually working (I didn't know one has to rebind it to the actions) but since controlling the car just with the left stick is uncomfortable, I tried to rebind the left stick up/down movement to right/left trigger in the dosbox remapper. I've been playing with the DOSBOX remapper and managed to remap the numpad arrow keys to normal arrow keys so that's cool.
